about project


Hyper Dash - Payload Map

For Hyper Dash, a competitive VR shooter, I worked on level design and world building for the Abyss level.
I designed an immersive environment that complements the gameplay mechanics and worked on certain areas with environment art and lighting.

Compared to the other two payload levels I wanted to give this to be more open in terms of gameplay.

  • Date: 2021
  • Role: Level Design / Environment art
  • Employer: Triangle Factory
  • Software used: