For Hyper Dash, a competitive VR shooter, I worked on level design and world building for the Abyss level.
I designed an environment that complements the gameplay mechanics and worked on certain areas with environment art and lighting.
Compared to the other two payload levels I wanted to give this to be more open in terms of gameplay.
Textures and main environment art by: Mattias Van den Saffele.
Concepts and props: Michael Knubben